Devlog#3 - PowerUps & Levels
Hello fellow developers, gamers, testers.
I want to share latest news on this project. It took me longer time with this update, because some file was corrupted during
the development, could not find which one. So, inevitably I had to recreate whole project from the start. Lesson learnt, now I am on source control for backup and rollbacks of previous versions.
That was the worse side, now I can talk about more interesting topic, and there were several approaches to implement this feature: PowerUp system.
In order to prevent spawning PowerUps over and over again, even though there is already spawned PowerUp I had to come up with some communication among Spawner - PowerUp and other classes.
So here is my sketch diagram:
Player can see which PowerUp is active and for how long:
Update Changelog:
- Changed appearance of UI
- Added system of PowerUps
- Only 1 can spawn at a time
- Only 1 can be active at a time
- Currently 2 PowerUps
- Speed acceleration
- Reload time acceleration
- Added two levels
- Added reloading sound at the end of reloading period
Files
Get Toon Tanks
Toon Tanks
Drive a Tank and Shoot before they Shoot you down
Status | In development |
Author | GekonGames |
Genre | Action |
Tags | 3D, free, Singleplayer, Unreal Engine |
Languages | English |
More posts
- Devlog#2 - Player shooting48 days ago
- DevLog#1 - UI expand with Health bars52 days ago
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